- Each player has two pawns, starting at 0.
- Roll two ten-sided dice. Use each die once, on either pawn.
- Add, subtract, multiply or divide a pawn's position by that die. Only whole numbers from 0 to 101 are allowed.
- Landing on a rival pawn sends it back to 0. Start and finish are safe.
- The first player with both pawns at 101 wins. Finished pawns stay home.
This simplified variant has no cards or doubles bonus. Prime markings are a number reference, not a special action.
Prime Climb was created by Daniel Finkel and Katherine Cook of Math for Love. This independent adaptation is not affiliated with or endorsed by them.
Explore the original board game