Playground

A small game. An interesting problem.

This is Tim Cao's independent arithmetic-game experiment, inspired by Prime Climb, created by Daniel Finkel and Katherine Cook of Math for Love. It is not an official digital edition, and is not affiliated with or endorsed by the original creators.

Explore the original board game or return to this table.

This table's rules

This variant deliberately omits prime cards and the original game's doubles bonus. Prime-number marks are a mathematical reference only. The tile board, pieces and interface are original to this adaptation.

Choose your opponent

V-Table is a heuristic in this two-player game, not a guarantee of optimal play. Every opponent now follows the same sequential moves, immediate bumps and finish locking as a human.

The research behind the table

A single pawn has 102 positions. Two interchangeable pawns have 5,253 unordered positions, small enough for a cooperative value table. A full two-player model has roughly 27.6 million position pairs, so this browser version uses the smaller table as a practical estimate.

The figures below are preserved from the original research snapshot. They are historical illustrations, not fresh benchmarks of the current corrected engine; the old tournament rankings have not been revalidated.

Historical research heatmap of expected turns for one pawn
Single-pawn expected turns, original research.
Historical research heatmap of adversarial win probabilities
Adversarial position estimates, original research.

Local play

No account, server leaderboard or multiplayer service is used. Matches live in this tab; refreshing starts a new match. The sound preference is stored in this browser when storage is available.